Medical computer games
Thomas wrote a post yesterday on medical board games, which got me reminiscing about medical computer games. There is a long history of medical computer games, particularly within the simulation genre. Most noteworthy is the now extinct Bullfrog Productions’ wickedly funny Theme Hospital, which was published in 1997 by Electronic Arts. The game is a darkly humorous simulation, in which the player has to build a hospital, manage staff and attract patients. A similar game is the recently published Hospital Tycoon, published in 2007 by Codemasters.
Another sub-genre of medical games emerged from Japan with the succes of Trauma Centre: Under the Knife, released for the Nintendo DS in 2005. The game is a roleplaying game set in 2018, and features the struggle against a man-made disease called GUILT (Gangliated Utrophin Immuno Latency Toxin), which is distributed by a terrorist organization. The protagonist is a young surgeon, who learns he is a descendant of Asclepius, no less. The gameplay consists of a series of increasingly difficult operations (you can see what the gameplay looks like here), which the player has to complete to advance the story. The game has since spawned a number of follow-ups and clones.
Another series of games that deserve a special mention is the Life and Death-series, which dates back to the early years of DOS-gaming. Check out what a digitalised interactive brain surgery looked like in 1990 here.
There are a number of other medical games, but my personal favorite medically themed game (well, sort of medically themed) is the fantastic Psychonauts from 2005, in which the player has to delve into the psyches of a group of kids to stop a villain from tampering with their minds. A truly original and brilliant game, by any standards.
I have no doubt that we will see more medically themed games in the future, and particularly games along the lines of the protein-folding game Foldit (which has been mentioned on this blog before). Everyone, including scientists, are increasingly realising the co-creative potential of the participatory web, and there will no doubt be a rush to explore this potential.
05 Jan 2009 Adam
nice examples Adam. Here’s a history to tell no doubt (and play of course) if it hasn’t been written already; if it has let’s just play it. By the way, I’m intrigued by the use of the concept of Health, as in health bars and life bars, in video games, i.e. the icons that indicate if you’re winning or losing. If I’m rightly informed, recent video games are looking for new ways to illustrate health, since health bars are believed to hinder the players sense of fully immersing in the game. Do you Adam, or anyone else, know how this is being done?
If I were a video game maker, I would construct an haptic or olfactory gauge — in other words an indicator that involves other senses than the visual, in order to minimize the disturbance of flow in the game.
This is interesting. How about a more elaborate form of a health bar. Maybe you could have a bar or bars for your circulatory system. Maybe the video game could have a bar or bars for the nervous system, etc. They could have different types of things that heal different systems. It would make the game more lifelike.
Good point — and maybe one could combine different organ system bars with different sensory perception methods.
The National Museum of Health & Medicine has a copy of Life and Death – that’s the game I couldn’t think of yesterday.
The Nobel Prize website has a few health related educational flash games available:
http://nobelprize.org/educational_games/medicine/
Maybe “high level of interactivity” and “sophisticated illustrations” is something of an exaggeration from the side of the Educational Outreach Programme at Nobelprize.org. But the intention is good.
Good list. I did experience playing Theme Hospital and finish it as well. It can even be played on a Playstation . It was a funny simulation game wherein you play as the owner of the hospital and play God at the same time because you get to decide if you want to cure them or not. Thanks for reminding me.
i play hospital tycoon its a really good game an i enjoy lot. its good to play the handling of the patient and the doctor treatment.
The concept is very interesting to say the least. The idea behind a medically themed game is to save a life. It will allow you as the specialist to form a diagnosis on a patient and decide on the treatment options. You then hope to be able to save the patient.
I am not happy about having no games or good games on this site. I am very sorry but i am complaing to your site manager and having this site closed. I am very sorry but this is what you get if you dont do what the site viewers want.
If anyone has a complaint the ring me on (01423 541454)
Thank-you.
Jodie.
Harrogate.
There are more and more medical related games every year including many educational inititives aimed at school children.
A site called anatomy arcade has several simple games with good graphics that come with teachers notes and allow children to build up a knowledge of the human body.
I think it will be a while though before Edheads loses its number one spot as medical game center par excellance
i want to know a details about medical case solving games. it will give a real life experience and also a chance to solve some cases which the doctor has not come in contact into